Advancing to the next Level in Unity

I’m quite new to Unity, and so thought I would start blogging useful things that I’ve discovered. Obviously, there is the which is basically where all this information comes from, and also an excellent tutorial on YouTube. I found this after trying a Pluralsight course on Unity, but rapidly losing the will to live while watching it.

In my particular example, I have a game, whereby touching a specific object progresses to the next level. Here’s the code (against the target object):

    void OnCollisionEnter()
        if (Application.loadedLevel < Application.levelCount)
            Application.LoadLevel(Application.loadedLevel + 1);

I admit, it’s not exactly rocket science, but it took me a while to work this out. I spent some time trying to parse the level name, and other workarounds, before I spotted that it’s all in the Application object.

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