Not sure this qualifies as a game, but it’s a computerised version of the building blocks that you might give to a three-year-old. What can I say, it was a nice way to spend a Sunday afternoon !
Here’s what the finished game / program looks like:
The Script
There is only one script:
public class BehaviourScript : MonoBehaviour
{
private Vector3 screenPoint;
private Vector3 offset;
void OnMouseDown()
{
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
void OnMouseDrag()
{
Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset;
if (cursorPosition.y > 0)
{
transform.position = cursorPosition;
}
}
}
The Scene
Basically, the blocks are standard unit cubes with a wood texture, a rigid body and the above script attached: